Blog

Friday Facts #149 - Deep down in multiplayer

Posted by kovarex on 2016-07-29

Hello! I have been deep down in the multiplayer internals the whole time since the last Friday facts. I think about multiplayer when I eat, I think about it when I ride my bike, I even have dreams about packets travelling from place to place, when my wife asks me what do I think about, I'm almost afraid to tell the truth. So obviously there is nothing else I could write about than the multiplayer in this Friday facts. This is going to be somewhat technical.

Friday Facts #146 - The GFX workflow

Posted by Albert on 2016-07-08

Hello again Factorians! The GFX department is back today for covering the process of making graphics for Factorio. I'll get a bit technical, but not too much in order to don't be absolutely boring. Next comes a resumed description of the actual process, so if you are a Factorio modder this might be interesting for you.

Friday Facts #144 - The gfx report

Posted by albert on 2016-06-24

Hello Factorians, Most of the week has been spent by tweaking and fixing stuff that keeps coming up for the Monday release. Even though things seem to work reasonably well for us a lot of the reported issues are to be expected. Especially regarding the Matching Server and the Mod Portal. It is quite tricky to test these things in our limited environment. So please keep calm and report the bugs=) Some time ago we came up with an idea of involving more people from the team in writing Friday Facts than just kovarex or tomas. The motivation was to take off quite some responsibility from our shoulders but also to give other team members the opportunity to present their work - which we believe can be interesting to the readers. So slowly, posts written mostly by other developers (related to what they currently work on) started appearing. We would like to go in this one even further. So today, the post is written by Albert, our art director, who will give some introduction into the project from the point of view of the graphics creation and where he is going to steer the project art-wise in the future.

Friday Facts #142 - Playtesting

Posted by kovarex on 2016-06-10

Hello!

Friday Facts #141 - Mod Portal

Posted by kovarex on 2016-06-03

Hello!

Friday Facts #140 - Soon

Posted by kovarex on 2016-05-27

Hello, the struggle to finish the latest features and fixes so 0.13 can be in time, or just reasonable delayed, goes on. There is always last missing icon or tweak that was hiding around the corner. It is still not certain whether we can really deliver next week, but we will certainly try to.